Course learning outcomes
By the end of this course, you will be able to:
Course learning outcomes
By the end of this course, you will be able to:

Why should you develop AR solutions for your learners?
Why should you develop AR solutions for your learners?
Who is it for?
The ‘AR in Adult Learning’ course got developed for
Who are interested in engaging their learners through innovative and highly engaging learning content.
Who is it for?
The ‘AR in Adult Learning’ course got developed for
Who are interested in engaging their learners through innovative and highly engaging learning content.
How long does it take?
Hours
The ‘AR in Adult Learning’ course has a total course time of approx. 8 hours, including video learning hours, self-study hours and project work.
How long does it take?
Hours
The ‘AR in Adult Learning’ course has a total course time of approx. 8 hours, including video learning hours, self-study hours and project work.
How will we teach you?
This is an on-demand course. You can access this course at your preferred pace at anytime, anywhere from your mobile phone, tablet, or laptop.
Once you registered for this course, you’ll have access to all videos, worksheets, activities, knowledge checks and our participant handbook. Your progress will be saved, and you’ll be able to pick up where you left off once you log into your course again.
How will we teach you?
This is an on-demand course. You can access this course at your preferred pace at anytime, anywhere from your mobile phone, tablet, or laptop.
Once you registered for this course, you’ll have access to all videos, worksheets, activities, knowledge checks and our participant handbook. Your progress will be saved, and you’ll be able to pick up where you left off once you log into your course again.

What is included?
This course includes:

Videos
Exclusive videos explaining concepts, methods, practical tips and tools.

Reading Material
Reading worksheets that help you deepen your understanding of course concepts.

Worksheets
Comprehensive worksheets to practice learned materials.

discussions
Discussion forums encouraging communication with the instructor and other course participants.

knowledge checks
Quick quizzes which let you test your knowledge and understanding.

Recaps
Chapter summaries to review what you have learned.
In addition, you will receive
- Course onboarding support
- Weekly email reminders
- Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn
Which equipment do you need?
- Laptop
- Smartphone or tablet

Course Bonus:
- AR for Adult Learning Participant Handbook
- 1 year access to your course material
- 1 year of course updates


Course Bonus:
- AR for Adult Learning Participant Handbook
- 1 year access to your course material
- 1 year of course updates
Course Chapters
WELCOME CHAPTER
- First impressions are important
- Who is this course meant for?
- Your materials
- Let’s get ready!
- What are you in for?
- Equipment needs
- Smooth takeoff
- We’d like to know you better
- Ask away
CHAPTER 1: AR, education, and new opportunities
- Forming an overall picture
- What is Augmented Reality
- Difference between Augmented and Virtual Reality
- Types of Augmented Reality
- Augmented Reality and education
- How AR transforms training and the education industry
- How AR transforms learning experiences
- Learners emotional response towards AR usage
- First lessons learned
- Benefits & opportunities
- Barriers to entrance
- Some important stats
- What makes an excellent educational AR application?
- The importance of storytelling
- The role of gamification
- Inspirational examples
- Case studies that open eyes
- Brainstorming AR ideas
- Recap
- Knowledge check
CHAPTER 2: Plotting a plan
- Planning AR solutions for learning
- Selecting an AR instructional design approach
- Your learner
- Defining your learner persona(s)
- Having the end in mind
- An environment snapshot
- Understanding and defining a learning goal
- Blooms and AR
- The what and how
- When choosing AR over other media solutions
- Options on when and how to use AR
- Mapping out an AR learning project
- The AR developing canvas
- Mapp it!
- A check-in
- Recap
- Knowledge check
CHAPTER 3: Designing AR learning activities
- Everything is practice
- AR design workflow for non-coders
- Design Considerations
- Tools you need to know
- AR creator tool tutorial I
- AR creator tool tutorial II
- AR creator tool tutorial IIII
- Finding artifacts
- Making things easy- selecting the tool that works for your
- Developing your AR learning application
- Recap
- Knowledge check
CHAPTER 4: Rolling it out
- Reaping learning results
- Embedding the final AR learning product
- Adding AR markers
- A dry run
- The AR product rollout plan
- Sharing your AR learning application
- Collecting learner data
- Interpreting results
- Time for a review
- Recap
- Knowledge check
WRAP UP
- Let’s call it a wrap!
- Are we ready yet?
- Thank you!
- Feedback keeps us going!
* Note: Course outline might change depending on course updates.
WELCOME CHAPTER
- First impressions are important
- Who is this course meant for?
- Your materials
- Let’s get ready!
- What are you in for?
- Equipment needs
- Smooth takeoff
- We’d like to know you better
- Ask away
CHAPTER 1: AR, education, and new opportunities
- Forming an overall picture
- What is Augmented Reality
- Difference between Augmented and Virtual Reality
- Types of Augmented Reality
- Augmented Reality and education
- How AR transforms training and the education industry
- How AR transforms learning experiences
- Learners emotional response towards AR usage
- First lessons learned
- Benefits & opportunities
- Barriers to entrance
- Some important stats
- What makes an excellent educational AR application?
- The importance of storytelling
- The role of gamification
- Inspirational examples
- Case studies that open eyes
- Brainstorming AR ideas
- Recap
- Knowledge check
CHAPTER 2: Plotting a plan
- Planning AR solutions for learning
- Selecting an AR instructional design approach
- Your learner
- Defining your learner persona(s)
- Having the end in mind
- An environment snapshot
- Understanding and defining a learning goal
- Blooms and AR
- The what and how
- When choosing AR over other media solutions
- Options on when and how to use AR
- Mapping out an AR learning project
- The AR developing canvas
- Mapp it!
- A check-in
- Recap
- Knowledge check
CHAPTER 3: Designing AR learning activities
- Everything is practice
- AR design workflow for non-coders
- Design Considerations
- Tools you need to know
- AR creator tool tutorial I
- AR creator tool tutorial II
- AR creator tool tutorial IIII
- Finding artifacts
- Making things easy- selecting the tool that works for your
- Developing your AR learning application
- Recap
- Knowledge check
CHAPTER 4: Rolling it out
- Reaping learning results
- Embedding the final AR learning product
- Adding AR markers
- A dry run
- The AR product rollout plan
- Sharing your AR learning application
- Collecting learner data
- Interpreting results
- Time for a review
- Recap
- Knowledge check
CHAPTER 5: Wrap up
- Let’s call it a wrap!
- Are we ready yet?
- Thank you!
- Feedback keeps us going!
Level
Foundational
Language
English
Video Subtitles
English, German, Spanish
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Instructors
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