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Learn more about this course!

join us today text

Learn more about this course!

Augmented Reality
in Adult Learning

Enroll now

Course launch on May 12th, 2022.
Enrollments are open!

Augmented Reality in Adult Learning

Enroll now
mobile phone scanning Qr code for AR experience

Course launch on April 12th, 2022. Enrollments are open!

Course learning outcomes

By the end of this course, you will be able to:

  • Understand the fundamental concepts of AR.
  • Discover how AR can be used in education.
  • Identify key success factors of effective AR training products.
  • Define possible use cases of AR in your own training offerings.
  • Plan for the design, development, and implementation of your own AR learning artifact.
  • Determine if AR is the right media to convey your learning objectives.
  • Use the AR development canvas for planning success.
  • Select and evaluate the most suitable AR development tools to develop your AR project.
  • Get familiar with AR development tool interfaces, functionalities, and workflows.
  • Create your previously planned AR training product.
  • Embed and deploy the AR artifact in your training offering.
  • Evaluate collected data points from your learners to determine learning transfer.

Course learning outcomes

By the end of this course, you will be able to:

  • Understand the fundamental concepts of AR.
  • Discover how AR can be used in education.
  • Identify key success factors of effective AR training products.
  • Define possible use cases of AR in your own training offerings.
  • Plan for the design, development, and implementation of your own AR learning artifact.
  • Determine if AR is the right media to convey your learning objectives.
  • Use the AR development canvas for planning success.
  • Select and evaluate the most suitable AR development tools to develop your AR project.
  • Get familiar with AR development tool interfaces, functionalities, and workflows.
  • Create your previously planned AR training product.
  • Embed and deploy the AR artifact in your training offering.
  • Evaluate collected data points from your learners to determine learning transfer.
illustration of a hand touching the tablet to see augmented reality

Why should you develop AR solutions for your learners?

engagement increase icon

Increases learner engagement in the classroom.

Control of learning journey icon

Gives learners the sense of control over their own learning journey.

Active learning icon

Converts passive learning to active learning.

retention of new content icon

Improves learner retention of newly learned content.

communication of abstract and complex topics icon

Helps to communicate abstract and complex topics.

Learners attention span icon

Prolongs the learner’s attention span.

understanding of positive and negative aspects icon

Allow learners to understand the positive and negative consequences of their actions.

Why should you develop AR solutions for your learners?

engagement increase icon

Increases the learner engagement in the classroom.

Control of learning journey icon

Gives learners the sense of control over their own learning journey.

Active learning icon

Converts passive learning to active learning.

retention of new content icon

Improves the learner retention of newly learned content.

communication of abstract and complex topics icon

Helps to communicate abstract and complex topics.

Learners attention span icon

Prolongs the learner’s attention span.

understanding of positive and negative aspects icon

Allow learners to understand the positive and negative consequences of their actions.

Who is it for?

The ‘AR in Adult Learning’ course got developed for 

Teacher Icon

Teachers

Influencer icon

Influencers

Marketing professional

Marketing Professionals

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

Graphic designer icon

Graphic Designers

experience designer icon

Learning Experience Designers

Who are interested in engaging their learners through innovative and highly engaging learning content.

Who is it for?

The ‘AR in Adult Learning’ course got developed for 

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

Graphic designer icon

Graphic Designers

Teacher Icon

Teachers

Influencer icon

Influencers

Marketing professional

Marketing Professionals

experience designer icon

Learning Experience Designers

Who are interested in engaging their learners through innovative and highly engaging learning content.

How long does it take?

0
8

Hours

Iwatch

The ‘AR in Adult Learning’ course has a total course time of approx. 8 hours, including video learning hours, self-study hours and project work.

How long does it take?

0
8

Hours

Iwatch

The ‘AR in Adult Learning’ course has a total course time of approx. 8 hours, including video learning hours, self-study hours and project work.

How will we teach you?

This is an on-demand course. You can access this course at your preferred pace at anytime, anywhere from your mobile phone, tablet, or laptop.

 

Once you registered for this course, you’ll have access to all videos, worksheets, activities, knowledge checks and our participant handbook. Your progress will be saved, and you’ll be able to pick up where you left off once you log into your course again.

How will we teach you?

This is an on-demand course. You can access this course at your preferred pace at anytime, anywhere from your mobile phone, tablet, or laptop.

 

Once you registered for this course, you’ll have access to all videos, worksheets, activities, knowledge checks and our participant handbook. Your progress will be saved, and you’ll be able to pick up where you left off once you log into your course again.

What is included?

This course includes:

Video icon
8
44

Videos

Exclusive videos explaining concepts, methods, practical tips and tools. 

0
7

Reading Material

Reading worksheets that help you deepen your understanding of course concepts.

Worksheets icon
8
11

Worksheets

Comprehensive worksheets to practice learned materials.

Discussion Icon
4
4

discussions

Discussion forums encouraging communication with the instructor and other course participants.

Knowledge check icon
3
4

knowledge checks

Quick quizzes which let you test your knowledge and understanding.

3
4

Recaps

Chapter summaries to review what you have learned.

In addition, you will receive

  • Course onboarding support
  • Weekly email reminders
  • Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn

Which equipment do you need?

  • Laptop
  • Smartphone or tablet
augmented reality courses in europe

Course Bonus:

  • AR for Adult Learning Participant Handbook
  • 1 year access to your course material
  • 1 year of course updates
Attendance Policy

On Demand Courses: In order to pass this on demand course it is mandatory for all participants to complete all modules and activities of this course within their one-year access period. Upon completion of all aspects of this course participants will get a notification about their successful attendance.

learner scanning qr code to experience augmented reality
augmented reality courses in europe

Course Bonus:

  • AR for Adult Learning Participant Handbook
  • 1 year access to your course material
  • 1 year of course updates
Attendance Policy

On Demand Courses: In order to pass this on demand course it is mandatory for all participants to complete all modules and activities of this course within their one-year access period. Upon completion of all aspects of this course participants will get a notification about their successful attendance.

Ready to go?

One Time Payment

USD 899

Enroll now

Course Chapters

  • WELCOME CHAPTER

    • First impressions are important
    • Who is this course meant for?
    • Your materials
    • Let’s get ready!
    • What are you in for?
    • Equipment needs
    • Smooth takeoff
    • We’d like to know you better
    • Ask away
  • CHAPTER 1: AR, education, and new opportunities

    • Forming an overall picture
    • What is Augmented Reality
    • Difference between Augmented and Virtual Reality
    • Types of Augmented Reality
    • Augmented Reality and education
    • How AR transforms training and the education industry
    • How AR transforms learning experiences
    • Learners emotional response towards AR usage
    • First lessons learned
    • Benefits & opportunities
    • Barriers to entrance
    • Some important stats
    • What makes an excellent educational AR application?
    • The importance of storytelling
    • The role of gamification
    • Inspirational examples
    • Case studies that open eyes
    • Brainstorming AR ideas
    • Recap
    • Knowledge check
  • CHAPTER 2: Plotting a plan

    • Planning AR solutions for learning
    • Selecting an AR instructional design approach
    • Your learner
    • Defining your learner persona(s)
    • Having the end in mind
    • An environment snapshot
    • Understanding and defining a learning goal
    • Blooms and AR
    • The what and how
    • When choosing AR over other media solutions
    • Options on when and how to use AR
    • Mapping out an AR learning project
    • The AR developing canvas
    • Mapp it!
    • A check-in
    • Recap
    • Knowledge check
  • CHAPTER 3: Designing AR learning activities

    • Everything is practice
    • AR design workflow for non-coders
    • Design Considerations
    • Tools you need to know
    • AR creator tool tutorial I
    • AR creator tool tutorial II
    • AR creator tool tutorial IIII
    • Finding artifacts
    • Making things easy- selecting the tool that works for your
    • Developing your AR learning application
    • Recap
    • Knowledge check
  • CHAPTER 4: Rolling it out

    • Reaping learning results
    • Embedding the final AR learning product
    • Adding AR markers
    • A dry run
    • The AR product rollout plan
    • Sharing your AR learning application
    • Collecting learner data
    • Interpreting results
    • Time for a review
    • Recap
    • Knowledge check
  • WRAP UP

    • Let’s call it a wrap!
    • Are we ready yet?
    • Thank you!
    • Feedback keeps us going!

* Note: Course outline might change depending on course updates.

  • WELCOME CHAPTER

    • First impressions are important
    • Who is this course meant for?
    • Your materials
    • Let’s get ready!
    • What are you in for?
    • Equipment needs
    • Smooth takeoff
    • We’d like to know you better
    • Ask away
  • CHAPTER 1: AR, education, and new opportunities

    • Forming an overall picture
    • What is Augmented Reality
    • Difference between Augmented and Virtual Reality
    • Types of Augmented Reality
    • Augmented Reality and education
    • How AR transforms training and the education industry
    • How AR transforms learning experiences
    • Learners emotional response towards AR usage
    • First lessons learned
    • Benefits & opportunities
    • Barriers to entrance
    • Some important stats
    • What makes an excellent educational AR application?
    • The importance of storytelling
    • The role of gamification
    • Inspirational examples
    • Case studies that open eyes
    • Brainstorming AR ideas
    • Recap
    • Knowledge check
  • CHAPTER 2: Plotting a plan

    • Planning AR solutions for learning
    • Selecting an AR instructional design approach
    • Your learner
    • Defining your learner persona(s)
    • Having the end in mind
    • An environment snapshot
    • Understanding and defining a learning goal
    • Blooms and AR
    • The what and how
    • When choosing AR over other media solutions
    • Options on when and how to use AR
    • Mapping out an AR learning project
    • The AR developing canvas
    • Mapp it!
    • A check-in
    • Recap
    • Knowledge check
  • CHAPTER 3: Designing AR learning activities

    • Everything is practice
    • AR design workflow for non-coders
    • Design Considerations
    • Tools you need to know
    • AR creator tool tutorial I
    • AR creator tool tutorial II
    • AR creator tool tutorial IIII
    • Finding artifacts
    • Making things easy- selecting the tool that works for your
    • Developing your AR learning application
    • Recap
    • Knowledge check
  • CHAPTER 4: Rolling it out

    • Reaping learning results
    • Embedding the final AR learning product
    • Adding AR markers
    • A dry run
    • The AR product rollout plan
    • Sharing your AR learning application
    • Collecting learner data
    • Interpreting results
    • Time for a review
    • Recap
    • Knowledge check
  • CHAPTER 5: Wrap up

    • Let’s call it a wrap!
    • Are we ready yet?
    • Thank you!
    • Feedback keeps us going!

Level

Foundational

Language

English

Video Subtitles

English, German, Spanish

You need to convince management?

Convincing management to pay for external training offerings isn’t easy in today’s environment. We help you justify why this course is not only benefitting you but will also add great value to your organization. Use this information deck and join us soon!

Instructors

Tanja Schmidt

Master Mind   

Tanja is experienced in creating and incorporating augmented reality in adult learning. She has lead various AR projects in different international organizations to understand the must do’s, can do’s and potential challenges when starting the introduction of AR in training offerings. With her experience and expertise she is able to add an extra information and support for her learners.

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