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VR Learning Media
Development Course

Enroll now

Next enrollment for starting this course on October 11th closes in:

VR Learning Media Development Course 

Enroll now

Next enrollment for starting this course on October 11th closes in:

Course Learning Outcomes

By the end of this course you will:

  • Recognize differences between VR and 360 Media.
  • Understand crucial concepts and components of 360 Media development.
  • Develop ideas alongside your other course participants on when to use 360 Learning Media during exchange opportunities through course work and discussion forums.
  • Feel confident to plan your 360 Learning Media production after you have gone through the entire planning cycle of such a project.
  • Select all the equipment that best suits your needs and is required to create your own 360 Learning Media projects.
  • Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.
  • Learn how to successfully manage a 360 Learning Media shooting production.
  • Know how to edit your own 360 Learning Media footage. And how to use 360 Media in corporate learning and academia.
  • Easily determine which 360 Media distribution platform suits your learner's needs and your organization's infrastructure with the help of our support tools.
  • Identify and select 360 Media equipment that best suits your needs.
  • Develop ideas on when to use 360 Learning Media during exchange opportunities with other course participants.

Course Learning Outcomes

By the end of this course you will:

  • Recognize differences between VR and 360 Media.
  • Understand crucial concepts and components of 360 Media development.
  • Develop ideas alongside your other course participants on when to use 360 Learning Media during exchange opportunities through course work and discussion forums.
  • Feel confident to plan your 360 Learning Media production after you have gone through the entire planning cycle of such a project.
  • Select all the equipment that best suits your needs and is required to create your own 360 Learning Media projects.
  • Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.
  • Learn how to successfully manage a 360 Learning Media shooting production.
  • Know how to edit your own 360 Learning Media footage. And how to use 360 Media in corporate learning and academia.
  • Easily determine which 360 Media distribution platform suits your learner's needs and your organization's infrastructure with the help of our support tools.

Why do you need 360 media in your learning material? 

Consistency of scenario icon

Provide your learners with the same scenario, under the exact same conditions over and over again.

Learning retention icon

Improve learner retention and understanding with this active learning tool.

Low cost icon

Reduce development cost for training materials.

Learning experiences icon

Provide learners with learning experiences rather than traditional lecture-type sessions.

Actively involved icon

Actively involve your learners in the learning process with 360 media.

Language icon

Bridge language barriers by using interactive and immersive media.

New sites icon

Show sites to learners without them needing to travel or being exposed to risks.

External distractions reduction icon

Reduce external visual distractions during training sessions.

Who is it for?

 

This market leading certificate course was developed for all:

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

experience designer icon

Learning Experience Designers (LXD)

Teacher Icon

Teachers

instructor icon

Instructors

Marketing professional

Marketing Specialists

Who are eager to start their own 360 Media projects.

Why do you need 360 media in your learning material? 

Consistency of scenario icon

Provide your learners with the same scenario, under the exact same conditions over and over again.

Learning retention icon

Improve learner retention and understanding with this active learning tool.

Low cost icon

Reduce development cost for training materials.

Learning experiences icon

Provide learners with learning experiences rather than traditional lecture-type sessions.

Actively involved icon

Actively involve your learners in the learning process with 360 media.

Language icon

Bridge language barriers by using interactive and immersive media.

New sites icon

Show sites to learners without them needing to travel or being exposed to risks.

External distractions reduction icon

Reduce external visual distractions during training sessions.

Who is it for?

This market leading certificate course was developed for all:

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

experience designer icon

Learning Experience Designers (LXD)

Teacher Icon

Teachers

instructor icon

Instructors

Marketing professional

Marketing Specialists

Who are eager to start their own 360 Media projects.

How long does it take?

0
4

Weeks

Iwatch

The 360 Learning Media Development Certificate Course has a course duration of 4 weeks.

 

Lessons include online learning hours, live-online webinar hours, self-study, assignments and assessments.

0
4

Weeks

Iwatch

The 360 Learning Media Development Certificate Course has a course duration of 4 weeks.

 

Lessons include online learning hours, live-online webinar hours, self-study, assignments and assessments.

How will we teach you?

Participants can access the course material from their:

mobile phone, tablet and laptop.

 

This course is fully taught online. Over a course of 4 weeks you will receive access to 8 chapters. Every week two new chapters are being released for all course participants. During each week you can study the material at your own pace and time.

 

Chapter 6 includes a live webinar in which course participants can deepen their new knowledge and skills. Throughout the course, our facilitators engage with all participants by answering questions and provide support during assignments and course discussions.

How will we teach you?

Participants can access the course material from their:

mobile phone, tablet and laptop.

 

This course is fully taught online. Over a course of 4 weeks you will receive access to 8 chapters. Every week two new chapters are being released for all course participants. During each week you can study the material at your own pace and time.

 

Chapter 6 includes a live webinar in which course participants can deepen their new knowledge and skills. Throughout the course, our facilitators engage with all participants by answering questions and provide support during assignments and course discussions.

What is included

This course includes:

Video icon
17
83

videos

Exclusive videos explaining concepts, methods, practical tips and tools. 

Worksheets icon
20
35

worksheets

Comprehensive worksheets to practice and train what you have learned.

Practice icon
2
5

Assignments

Consolidated tasks to showcase your new skills and knowledge.

Discussion Icon
3
10

discussions

Discussion forums which let you engage with your instructor and other course participants.

Knowledge check icon
2
9

knowledge checks

Quick quizzes which let you test your knowledge and understanding.

5
8

Recaps

Chapter summaries to review what you have learned.

What is included

This course includes:

Video icon
16
20

videos

Exclusive videos explaining concepts, methods, practical tips and tools. 

Worksheets icon
12
12

worksheets

Comprehensive worksheets to practice and train what you have learned.

Practice icon
11
15

exclusive practice

Weekly activities which let you develop your first 360 media for learning artefact.

Discussion Icon
11
12

discussions

Discussion forums which let you engage with your instructor and other course participants.

Knowledge check icon
2
9

knowledge checks

Quick quizzes which let you test your knowledge and understanding.

In addition, you will receive

  • Course onboarding support
  • Weekly email reminders
  • Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn

Course Bonus:
VR learning media kit

  • Cardboard
  • Card deck
  • Participant handbook + workbook
  • 1 hour course webinar with your instructor
  • 1 year access to your course materials
  • 1 year access to all course updates
Attendance Policy

Online courses: In order to pass this online-course it is mandatory for all participants to complete each week all newly released modules and activities of this course. Active participation is required throughout the program to pass each module and receive the completion certificate. Active participation includes, but isn’t limited to, participating in discussion forums, answering all questions of each knowledge check, processing and submitting of assignments, watching of all videos and the attendance of webinars.

 

Attendance of webinars are not required however, recordings of the webinars will be made available and have to be watched within the following seven (7) days of their release.

two businesswomen with pen and iphone reviewing mindsed scheduling plan

Ready to go?

One Time Payment

USD 1,499

Enroll now

Installments

3×499 USD

Enroll now

Course Bonus: VR learning media kit

  • Cardboard
  • Card deck
  • Participant handbook + workbook
  • 1 hour course webinar with your instructor
  • 1 year access to your course materials
  • 1 year access to all course updates
Attendance Policy

Online courses: In order to pass this online-course it is mandatory for all participants to complete each week all newly released modules and activities of this course. Active participation is required throughout the program to pass each module and receive the completion certificate. Active participation includes, but isn’t limited to, participating in discussion forums, answering all questions of each knowledge check, processing and submitting of assignments, watching of all videos and the attendance of webinars.

 

Attendance of webinars are not required however, recordings of the webinars will be made available and have to be watched within the following seven (7) days of their release.

Ready to go?

One Time Payment

USD 1,499

Enroll now

Installments

3xUSD 499

Enroll now

Course Chapters

  • CHAPTER 1: Virtual Reality and 360 Videos

    • Doorway to virtual reality & 360 videos
    • Setting up a base
    • 360 turn around
    • Zoom in! There´s a difference
    • Formats that matter
    • Seeing the world through VR glasses
    • Explore corners in 360 videos
    • Convince me
    • Seeping 360 videos in adult learning
    • Examples over examples
    • Diving into 360 videos through examples
    • A real world case study
    • Greatest take aways
    • 360 videos in your own course
    • First ideas
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 2: Fundamental Concepts of 360 Videos in Learning

    • Discover the 360 view of learning
    • The Virtual Reality spectrum
    • Game of dimensions and numbers
    • When virtual becomes real
    • In the middle of the action
    • Orientation matters
    • As far as the eye can see
    • Different visualizations
    • Top and bottom
    • Stitching 360 videos
    • Get to know your camera
    • Fundamental concepts in a nutshell
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 3: Pre-Production Process

    • Plan to succeed
    • Impactful planning
    • The A in ASSURE
    • The S and SMART objectives
    • The S and the 360 learning media decision matrix
    • Sharing is caring … Again!
    • Assignment time
    • Implementing technology with purpose
    • Telling stories
    • Elements of successful stories
    • Planning the story
    • Telling stories – Part I
    • Telling stories – Part II
    • The behind the scenes
    • Where, when and how
    • Location scouting mitigation planning
    • Points of interest
    • Directing action
    • Let the lights go on
    • Telling 360 stories
    • 360 storyboarding & block diagram
    • Assignment time
    • Lining it up!
    • Scheduling plan
    • Practice makes perfect
    • Useful techniques
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 4: Equipment Basics for 360 Media Development

    • Hands on time
    • Focus is on resolution
    • Frame rate information
    • Frames per second
    • The wonders of lenses
    • Dark to light
    • Signal amplitudes
    • Capturing sound
    • Required equipment
    • Equipment check
    • Equipment checklist
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 5: Production Process

    • Camera, roll, action!
    • Sketch the scene
    • Stabilization, movement, balance
    • Audio recording
    • Camera settings
    • Live monitoring
    • Shooting techniques
    • Recording day!
    • Restrospective- Part I
    • Restrospective- Part II
    • Assignment time
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 6: Post - Production Process

    • A 360 look inside the post production process
    • Disclaimer
    • Keep track of your file
    • Managing your files- Part I
    • Managing your files- Part II
    • Steps to success
    • Editing in 2D
    • Make it shareable
    • Editing on a smartphone
    • Editing with coresponding software
    • Editing like a pro
    • Put pieces together
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 7: Distribution Platforms

    • Content distribution platforms
    • Disclaimer
    • The sharing workflow
    • Evaluate organizational policies
    • Share your 360 experience
    • Get an email up and running
    • Seting up for success
    • Facebook- our 360 media friend
    • Youtube- world’s most favourite video platform
    • Vimeo- the corporate video hero
    • Warp- the talent
    • More platforms we know
    • Decision matrix
    • Gaining organizational approvals
    • Sharing 360 learning media
    • Utilising technology, media and materials
    • U in ASSURE Learning Model
    • Require learner participation
    • R in ASSURE Learning Model
    • Evaluate and revise
    • E in ASSURE Learning Model
    • Assignment time
    • Retrospective- Part III
    • Assignment time
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 8: 360 Media Equipment & Software

    • Equipment and software run through
    • Which 360 camera should you buy?
    • Secure your VR headset and power source
    • Equipment to capture all four corners
    • Crop, chop & split
    • Get it out there
    • Come full circle
    • Testing waters
    • Ask away
  • Bonus Chapter: 360 Pictures for Learning

    • More than just a snapshot
    • Explore the world in 360 photographs
    • Look, watch and see to learn
    • Collecting ideas
    • Get your gear ready and start shooting
    • Capturing moments
    • The final touches
    • Adding value
    • Capture & share
    • Get it out there
    • Sharing is caring… again!
    • The floor is all yours
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 1: Virtual Reality and 360 Videos

    • Doorway to virtual reality & 360 videos
    • Setting up a base
    • 360 turn around
    • Zoom in! There´s a difference
    • Formats that matter
    • Seeing the world through VR glasses
    • Explore corners in 360 videos
    • Convince me
    • Seeping 360 videos in adult learning
    • Examples over examples
    • Diving into 360 videos through examples
    • A real world case study
    • Greatest take aways
    • 360 videos in your own course
    • First ideas
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 2: Fundamental Concepts of 360 Videos in Learning

    • Discover the 360 view of learning
    • The Virtual Reality spectrum
    • Game of dimensions and numbers
    • When virtual becomes real
    • In the middle of the action
    • Orientation matters
    • As far as the eye can see
    • Different visualizations
    • Top and bottom
    • Stitching 360 videos
    • Get to know your camera
    • Fundamental concepts in a nutshell
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 3: Pre-Production Process

    • Plan to succeed
    • Impactful planning
    • The A in ASSURE
    • The S and SMART objectives
    • The S and the 360 learning media decision matrix
    • Sharing is caring … Again!
    • Assignment time
    • Implementing technology with purpose
    • Telling stories
    • Elements of successful stories
    • Planning the story
    • Telling stories – Part I
    • Telling stories – Part II
    • The behind the scenes
    • Where, when and how
    • Location scouting mitigation planning
    • Points of interest
    • Directing action
    • Let the lights go on
    • Telling 360 stories
    • 360 storyboarding & block diagram
    • Assignment time
    • Lining it up!
    • Scheduling plan
    • Practice makes perfect
    • Useful techniques
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 4: Equipment Basics for 360 Media Development

    • Hands on time
    • Focus is on resolution
    • Frame rate information
    • Frames per second
    • The wonders of lenses
    • Dark to light
    • Signal amplitudes
    • Capturing sound
    • Required equipment
    • Equipment check
    • Equipment checklist
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 5: Production Process

    • Camera, roll, action!
    • Sketch the scene
    • Stabilization, movement, balance
    • Audio recording
    • Camera settings
    • Live monitoring
    • Shooting techniques
    • Recording day!
    • Restrospective- Part I
    • Restrospective- Part II
    • Assignment time
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 6: Post - Production Process

    • A 360 look inside the post production process
    • Disclaimer
    • Keep track of your file
    • Managing your files- Part I
    • Managing your files- Part II
    • Steps to success
    • Editing in 2D
    • Make it shareable
    • Editing on a smartphone
    • Editing with coresponding software
    • Editing like a pro
    • Put pieces together
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 7: Distribution Platforms

    • Content distribution platforms
    • Disclaimer
    • The sharing workflow
    • Evaluate organizational policies
    • Share your 360 experience
    • Get an email up and running
    • Seting up for success
    • Facebook- our 360 media friend
    • Youtube- world’s most favourite video platform
    • Vimeo- the corporate video hero
    • Warp- the talent
    • More platforms we know
    • Decision matrix
    • Gaining organizational approvals
    • Sharing 360 learning media
    • Utilising technology, media and materials
    • U in ASSURE Learning Model
    • Require learner participation
    • R in ASSURE Learning Model
    • Evaluate and revise
    • E in ASSURE Learning Model
    • Assignment time
    • Retrospective- Part III
    • Assignment time
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 8: 360 Media Equipment & Software

    • Equipment and software run through
    • Which 360 camera should you buy?
    • Secure your VR headset and power source
    • Equipment to capture all four corners
    • Crop, chop & split
    • Get it out there
    • Come full circle
    • Testing waters
    • Ask away
  • Bonus Chapter: 360 Pictures for Learning

    • More than just a snapshot
    • Explore the world in 360 photographs
    • Look, watch and see to learn
    • Collecting ideas
    • Get your gear ready and start shooting
    • Capturing moments
    • The final touches
    • Adding value
    • Capture & share
    • Get it out there
    • Sharing is caring… again!
    • The floor is all yours
    • Come full circle
    • Testing waters
    • Ask away

Level

Foundational

Language

English

Subtitles

English, German, Spanish

You need to convince management?

Convincing management to pay for external training offerings isn’t easy in today’s environment. We help you justify why this course is not only benefitting you but will also add great value to your organization. Use this information deck and join us soon!

Instructors

smiling instructor with black shirt

Tanja Schmidt

Master Mind

Tanja’s experience of using VR media in synchronous and asynchronous classrooms makes her the ideal facilitator for this course. She will guide and support her participants in learning how they can best leverage this type of media to convey their learning objectives in their own classrooms. Her experiences on what works and what doesn’t help participants to get started right away and to see success in their own classrooms.

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