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Get Up to 50% Off use the code “BLACKFRIDAY2021”

Get Up to 50% Off use the
code “BLACKFRIDAY2021”

VR Learning Media
Facilitation Course

Enroll now

Enrollments for starting this course
on February 28th, 2022, closes in:

VR Learning Media
Facilitation
Course

Enroll now

Enrollments for starting this course on February 28th, 2022, closes in:

Course learning outcomes

By the end of this course you will:

  • Identify opportunities for VR activity and exercise development.
  • Discover types of VR engagements.
  • Define VR learning exercise success.
  • Use the anatomy of successful VR interventions to develop an effective VR activity wireframe.
  • Plan your own VR learning engagements using the exercise canvas and toolbox.
  • Design your planned VR activity using rapid prototyping.
  • Compose your own session plan.
  • Effectively plan and manage VR media implementation and roll out for your training.
  • Experience VR activities from the perspective of a learner.
  • Practice VR media facilitation utilizing your developed activity.
  • Confidently facilitate your VR solution and receive feedback.
  • Measure and evaluate the learning transfer success of your session.
  • Collect and interpret collected data point for future improvement.

Course learning outcomes

By the end of this course you will:

  • Identify opportunities for VR activity and exercise development.
  • Discover types of VR engagements.
  • Define VR learning exercise success.
  • Use the anatomy of successful VR interventions to develop an effective VR activity wireframe.
  • Plan your own VR learning engagements using the exercise canvas and toolbox.
  • Design your planned VR activity using rapid prototyping.
  • Compose your own session plan.
  • Effectively plan and manage VR media implementation and roll out for your training.
  • Experience VR activities from the perspective of a learner.
  • Practice VR media facilitation utilizing your developed activity.
  • Confidently facilitate your VR solution and receive feedback.
  • Measure and evaluate the learning transfer success of your session.
  • Collect and interpret collected data point for future improvement.

Why do you need 360 media in your learning material?

Consistency of scenario icon

Provide your learners with the same scenario, under the exact same conditions over and over again.

Learning retention icon

Improve learner retention and understanding with this active learning tool.

Low cost icon

Reduce development cost for training materials.

External distractions reduction icon

Reduce external visual distractions during training sessions.

Actively involved icon

Actively involve your learners in the learning process with 360 media.

Language icon

Bridge language barriers by using interactive and immersive media.

New sites icon

Show sites to learners without them needing to travel or being exposed to risks.

Learning experiences icon

Provide learners with learning experiences rather than traditional lecture-type sessions.

Why do you need 360 media in your learning material?

Consistency of scenario icon

Provide your learners with the same scenario, under the exact same conditions over and over again.

Learning retention icon

Improve learner retention and understanding with this active learning tool.

Low cost icon

Reduce development cost for training materials.

External distractions reduction icon

Reduce external visual distractions during training sessions.

Actively involved icon

Actively involve your learners in the learning process with 360 media.

Language icon

Bridge language barriers by using interactive and immersive media.

New sites icon

Show sites to learners without them needing to travel or being exposed to risks.

Learning experiences icon

Provide learners with learning experiences rather than traditional lecture-type sessions.

Who is it for?

This market certificate course was developed for all

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

experience designer icon

Learning Experience Designers (LXD)

Teacher Icon

Teachers

instructor icon

Instructors

Marketing professional

Marketing Specialists

Who are eager to start their own 360 media projects.

Who is it for?

This market certificate course was developed for all:

Who are eager to start their own 360 media projects.

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

experience designer icon

Learning Experience Designers (LXD)

Teacher Icon

Teachers

instructor icon

Instructors

Marketing professional

Marketing Specialists

How long does it take?

0
4

Weeks

Iwatch

The VR Learning Media Facilitation Course has a course duration of 4 weeks.

 

Lessons include online learning hours, live-online webinar hours, self-study, assignments and assessments.

How long does it take?

0
4

Weeks

Iwatch

The VR Learning Media Facilitation Course has a course duration of 4 weeks.

 

Lessons include online learning hours, live-online webinar hours, self-study, assignments and assessments.

How will we teach you?

Participants can access the course material from their:

This course is fully taught online. Over a course of 4 weeks you will receive access to 8 chapters. Every week two new chapters are being released for all course participants.

 

During each week you can study the material at your own pace and time. Chapter 6 is a live webinar in which course participants experience how to learn with 360 media with the help of our Mindsed facilitator.

 

Throughout the course, our facilitators engage with all participants by answering questions and provide support during assignments and course discussions.

How will we teach you?

Participants can access the course material from their:

This course is fully taught online. Over a course of 4 weeks you will receive access to 8 chapters. Every week two new chapters are being released for all course participants.

During each week you can study the material at your own pace and time. Chapter 6 is a live webinar in which course participants experience how to learn with 360 media with the help of our Mindsed facilitator.

Throughout the course, our facilitators engage with all participants by answering questions and provide support during assignments and course discussions.

What is included

This course includes:

Video icon
12
48

Videos

Exclusive videos explaining concepts, methods, practical tips and tools. 

Worksheets icon
7
18

Worksheets

Comprehensive worksheets to practice learned materials.

Practice icon
4
5

Assignments

 Weekly activities which help you to use your 360 media in the classroom.

Discussion Icon
9
9

discussions

Discussion forums encouraging communication with the instructor and other course participants.

Knowledge check icon
6
6

knowledge checks

Quick quizzes which let you test your knowledge and understanding.

3
6

Recaps

Chapter summaries to review what you have learned.

In addition, you will receive

  • Webinars: 4-6 hours
  • Course onboarding support
  • Weekly email reminders
  • Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn

What is included

This course includes:

Video icon
33
48

Videos

Exclusive videos explaining concepts, methods, practical tips and tools. 

Worksheets icon
12
18

Worksheets

Comprehensive worksheets to practice learned materials.

Practice icon
4
5

Assignments

 Weekly activities which help you to use your 360 media in the classroom.

Discussion Icon
9
9

discussions

Discussion forums encouraging communication with the instructor and other course participants.

Knowledge check icon
4
6

knowledge checks

Quick quizzes which let you test your knowledge and understanding.

0
6

Recaps

Chapter summaries to review what you have learned.

In addition, you will receive

  • Webinars: 4-6 hours
  • Course onboarding support
  • Weekly email reminders
  • Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn

Course Bonus:

  • VR cardboard headset
  • Participant handbook
  • Workbook
  • VR exercise canvas & toolbox
  • Min 4 hours of live webinar with your instructor
  • 1 year access to your course materials
  • 1 year access to all course updates
Attendance Policy

Virtual courses: In order to pass this virtual-course it is mandatory for all participants to complete each week all newly released modules and activities of this course. Active participation is required throughout the program to pass each module and receive the completion certificate. Active participation includes, but isn’t limited to, participating in discussion forums, answering all questions of each knowledge check, processing and submitting of assignments, watching of all videos and the attendance of webinars.

 

Attendance of webinars are not required however, recordings of the webinars will be made available and have to be watched within the following seven (7) days of their release.

Course Bonus:

  • VR cardboard headset
  • Participant handbook
  • Workbook
  • VR exercise canvas & toolbox
  • Min 4 hours of live webinar with your instructor
  • 1 year access to your course materials
  • 1 year access to all course updates
Attendance Policy

Virtual courses: In order to pass this virtual-course it is mandatory for all participants to complete each week all newly released modules and activities of this course. Active participation is required throughout the program to pass each module and receive the completion certificate. Active participation includes, but isn’t limited to, participating in discussion forums, answering all questions of each knowledge check, processing and submitting of assignments, watching of all videos and the attendance of webinars.

 

Attendance of webinars are not required however, recordings of the webinars will be made available and have to be watched within the following seven (7) days of their release.

Ready to go?

One Time Payment

USD 1,499

Enroll now

Installments

3×499 USD

Enroll now

Ready to go?

One Time Payment

USD 1,499

Enroll now

Installments

3×499 USD

Enroll now

Course Chapters

  • WELCOME CHAPTER

    • First impressions are important
    • Who is this course meant for?
    • Your materials and the box
    • Let’s get ready!
    • What are you in for?
    • Taking time
    • Equipment needs
    • Smooth takeoff
    • We’d like to know you better
    • Ask away
  • CHAPTER 1: The world of VR

    • The basics
    • Laying foundations
    • Key differentiators
    • Exploring new worlds
    • VR in Learning
    • The S of a VR SWOT
    • The W of a VR SWOT
    • The O of a VR SWOT
    • The T of a VR SWOT
    • Defining learning success with VR
    • Defining expectations
    • The right approach
    • Show and tell
    • Lessons learned
    • Biggest needs
    • In a nutshell
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 2: The full scope of VR facilitation

    • The canvas of possibilities
    • The period table of VR interventions
    • Synchronous & asynchronous VR solutions- an overview
    • Flipping the classroom with VR
    • VR in face to face training
    • VR in webinars
    • VR in eLearning
    • Post- course engagement
    • VR in assessments
    • VR- the little extra support tool (handouts, guides, etc.)
    • Picking a favourite
    • Sharing is caring
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 3: Creating VR exercises*

    • Making learning stick- an active learning approach
    • The importance of emotions
    • The anatomy of effective VR exercises
    • Blooms taxonomy & setting objectives
    • Getting started
    • Learning journey mapping
    • Drafting the experience
    • Exercise development canvas
    • Exercise development toolbox
    • Giving it a try
    • Rapid prototyping for learner-centric solutions
    • Developing a VR activity
    • VR session plans
    • My own session plan
    • A complete plan
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 4: Classroom implementation

    • Smooth take-off
    • Classroom equipment needs
    • Options for educators
    • Covid-19 and it’s challenges
    • Communicating success
    • (Online) classroom guidance
    • Things to consider
    • Ticking boxes
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 5: Experiencing VR exercises

    • Live webinar I: experiencing VR activities first-hand

    webinar (2 hours)

    – Course participants will experience various VR exercises to learn about the differences instruction can make. Throughout the webinar, participants will map out their own learning journeys for each of the experienced VR exercises.

  • CHAPTER 6: Getting ready for successful VR exercise facilitation

    • Diving deeper into VR exercise facilitation
    • What worked and what didn’t
    • Reviewing your VR exercise
    • A final look
    • When things go wrong
    • Practice makes perfect- a dry run
    • Helpful tips and tricks
    • Debriefing like a pro
    • A learning journey check-in
    • Getting ready for the webinar
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 7: Facilitating VR exercises with ease

    • Live webinar II – practice makes perfect

    webinar/ assignment (2 hours)

    – During the second webinar, course participants will get the opportunity to practice their VR facilitation skills by rolling out their designed VR exercises. Depending on the amount of course participants a third webinar will be offered.

  • CHAPTER 8: VR Learning Evaluation

    • A new world of learning data
    • Kirkpatrick and VR
    • Art of the possible
    • The data landscape
    • Collecting what’s available
    • VR KPIs
    • Plotting what makes sense
    • Evaluating findings
    • Exercise Improvements
    • A final review
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 9: Wrap up

    • Let’s call it a wrap!
    • Are we ready yet?
    • Thank you!
    • Feedback keeps us going!

* Note: Course outline might change depending on course updates.

  • WELCOME CHAPTER

    • First impressions are important
    • Who is this course meant for?
    • Your materials and the box
    • Let’s get ready!
    • What are you in for?
    • Taking time
    • Equipment needs
    • Smooth takeoff
    • We’d like to know you better
    • Ask away
  • CHAPTER 1: The world of VR

    • The basics
    • Laying foundations
    • Key differentiators
    • Exploring new worlds
    • VR in Learning
    • The S of a VR SWOT
    • The W of a VR SWOT
    • The O of a VR SWOT
    • The T of a VR SWOT
    • Defining learning success with VR
    • Defining expectations
    • The right approach
    • Show and tell
    • Lessons learned
    • Biggest needs
    • In a nutshell
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 2: The full scope of VR facilitation

    • The canvas of possibilities
    • The period table of VR interventions
    • Synchronous & asynchronous VR solutions- an overview
    • Flipping the classroom with VR
    • VR in face to face training
    • VR in webinars
    • VR in eLearning
    • Post- course engagement
    • VR in assessments
    • VR- the little extra support tool (handouts, guides, etc.)
    • Picking a favourite
    • Sharing is caring
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 3: Creating VR exercises*

    • Making learning stick- an active learning approach
    • The importance of emotions
    • The anatomy of effective VR exercises
    • Blooms taxonomy & setting objectives
    • Getting started
    • Learning journey mapping
    • Drafting the experience
    • Exercise development canvas
    • Exercise development toolbox
    • Giving it a try
    • Rapid prototyping for learner-centric solutions
    • Developing a VR activity
    • VR session plans
    • My own session plan
    • A complete plan
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 4: Classroom implementation

    • Smooth take-off
    • Classroom equipment needs
    • Options for educators
    • Covid-19 and it’s challenges
    • Communicating success
    • (Online) classroom guidance
    • Things to consider
    • Ticking boxes
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 5: Experiencing VR exercises

    • Live webinar I: experiencing VR activities first-hand

    webinar (2 hours)

    – Course participants will experience various VR exercises to learn about the differences instruction can make. Throughout the webinar, participants will map out their own learning journeys for each of the experienced VR exercises.

  • CHAPTER 6: Getting ready for successful VR exercise facilitation

    • Diving deeper into VR exercise facilitation
    • What worked and what didn’t
    • Reviewing your VR exercise
    • A final look
    • When things go wrong
    • Practice makes perfect- a dry run
    • Helpful tips and tricks
    • Debriefing like a pro
    • A learning journey check-in
    • Getting ready for the webinar
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 7: Facilitating VR exercises with ease

    • Live webinar II – practice makes perfect

    webinar/ assignment (2 hours)

    – During the second webinar, course participants will get the opportunity to practice their VR facilitation skills by rolling out their designed VR exercises. Depending on the amount of course participants a third webinar will be offered.

  • CHAPTER 8: VR Learning Evaluation

    • A new world of learning data
    • Kirkpatrick and VR
    • Art of the possible
    • The data landscape
    • Collecting what’s available
    • VR KPIs
    • Plotting what makes sense
    • Evaluating findings
    • Exercise Improvements
    • A final review
    • Come full circle
    • Testing waters
    • Ask away
  • CHAPTER 9: WRAP UP

    • Let’s call it a wrap!
    • Are we ready yet?
    • Thank you!
    • Feedback keeps us going!

Level

Intermediate

Language

English

Subtitles

English, German, Spanish

You need to convince management?

Convincing management to pay for external training offerings isn’t easy in today’s environment. We help you justify why this course is not only benefitting you but will also add great value to your organization. Use this information deck and join us soon!

Instructors

Tanja Schmidt

Master Mind

Tanja’s experience of introducing VR media in adult learning in global organizations makes her the ideal facilitator for this course.

She will guide and support her participants every step on the way to build a solid understanding on how they can create and master their first 360 Media for Learning project for their own learning offerings.

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Log in to the Mindsed Learning Portal with your Mindsed account credentials.

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Frequently Asked Questions

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Have a look at our FAQs.

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