Course learning outcomes
By the end of this course you will:
Course learning outcomes
By the end of this course you will:
Why do you need 360 media in your learning material?
Why do you need 360 media in your learning material?
Who is it for?
This market certificate course was developed for all
Who are eager to start their own 360 media projects.
Who is it for?
This market certificate course was developed for all:
Who are eager to start their own 360 media projects.
How long does it take?
Weeks
The VR Learning Media Facilitation Course has a course duration of 4 weeks.
Lessons include online learning hours, live-online webinar hours, self-study, assignments and assessments.
How long does it take?
Weeks
The VR Learning Media Facilitation Course has a course duration of 4 weeks.
Lessons include online learning hours, live-online webinar hours, self-study, assignments and assessments.
How will we teach you?
Participants can access the course material from their: mobile phone, tablet, laptop.

How will we teach you?
Participants can access the course material from their: mobile phone, tablet, laptop.

What is included?
This course includes:

Videos
Exclusive videos explaining concepts, methods, practical tips and tools.

Worksheets
Comprehensive worksheets to practice learned materials.

Assignments
Weekly activities which help you to use your 360 media in the classroom.

discussions
Discussion forums encouraging communication with the instructor and other course participants.

knowledge checks
Quick quizzes which let you test your knowledge and understanding.

Recaps
Chapter summaries to review what you have learned.
In addition, you will receive
- Webinars: 4-6 hours
- Course onboarding support
- Weekly email reminders
- Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn
What is included?
This course includes:

Videos
Exclusive videos explaining concepts, methods, practical tips and tools.

Worksheets
Comprehensive worksheets to practice learned materials.

Assignments
Weekly activities which help you to use your 360 media in the classroom.

discussions
Discussion forums encouraging communication with the instructor and other course participants.

knowledge checks
Quick quizzes which let you test your knowledge and understanding.

Recaps
Chapter summaries to review what you have learned.
In addition, you will receive
- Webinars: 4-6 hours
- Course onboarding support
- Weekly email reminders
- Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn

Course Bonus:
- VR cardboard headset
- Participant handbook
- Workbook
- VR exercise canvas & toolbox
- Min 4 hours of live webinar with your instructor
- 1 year access to your course materials
- 1 year access to all course updates


Course Bonus:
- VR cardboard headset
- Participant handbook
- Workbook
- VR exercise canvas & toolbox
- Min 4 hours of live webinar with your instructor
- 1 year access to your course materials
- 1 year access to all course updates
Course Chapters
WELCOME CHAPTER
- First impressions are important
- Who is this course meant for?
- Your materials and the box
- Let’s get ready!
- What are you in for?
- Taking time
- Equipment needs
- Smooth takeoff
- We’d like to know you better
- Ask away
CHAPTER 1: The world of VR
- The basics
- Laying foundations
- Key differentiators
- Exploring new worlds
- VR in Learning
- The S of a VR SWOT
- The W of a VR SWOT
- The O of a VR SWOT
- The T of a VR SWOT
- Defining learning success with VR
- Defining expectations
- The right approach
- Show and tell
- Lessons learned
- Biggest needs
- In a nutshell
- Come full circle
- Testing waters
- Ask away
CHAPTER 2: The full scope of VR facilitation
- The canvas of possibilities
- The period table of VR interventions
- Synchronous & asynchronous VR solutions- an overview
- Flipping the classroom with VR
- VR in face to face training
- VR in webinars
- VR in eLearning
- Post- course engagement
- VR in assessments
- VR- the little extra support tool
- Picking a favourite
- Sharing is caring
- Come full circle
- Testing waters
- Ask away
CHAPTER 3: Creating VR exercises
- Making learning stick- an active learning approach
- The importance of emotions
- The anatomy of effective VR exercises
- Blooms taxonomy & setting objectives
- Getting started
- Learning journey mapping
- Drafting the experience
- Exercise development canvas
- Exercise development toolbox
- Giving it a try
- Rapid prototyping for learner-centric solutions
- Developing a VR activity
- VR session plans
- My own session plan
- A complete plan
- Come full circle
- Testing waters
- Ask away
CHAPTER 4: Classroom implementation
- Smooth take-off
- Classroom equipment needs
- Options for educators
- Covid-19 and it’s challenges
- Communicating success
- (Online) classroom guidance
- Things to consider
- Ticking boxes
- Come full circle
- Testing waters
- Ask away
CHAPTER 5: Experiencing VR exercises
- Live webinar I: experiencing VR activities first-hand.
- webinar (2 hours)
– Course participants will experience various VR exercises to learn about the differences instruction can make. Throughout the webinar, participants will map out their own learning journeys for each of the experienced VR exercises.
CHAPTER 6: Getting ready for successful VR exercise facilitation
- Diving deeper into VR exercise facilitation
- What worked and what didn’t
- Reviewing your VR exercise
- A final look
- When things go wrong
- Practice makes perfect- a dry run
- Helpful tips and tricks
- Debriefing like a pro
- A learning journey check-in
- Getting ready for the webinar
- Come full circle
- Testing waters
- Ask away
CHAPTER 7: Facilitating VR exercises with ease
- Live webinar II – practice makes perfect.
- webinar/ assignment (2 hours)
– During the second webinar, course participants will get the opportunity to practice their VR facilitation skills by rolling out their designed VR exercises. Depending on the amount of course participants a third webinar will be offered.
CHAPTER 8: VR Learning Evaluation
- A new world of learning data
- Kirkpatrick and VR
- Art of the possible
- The data landscape
- Collecting what’s available
- VR KPIs
- Plotting what makes sense
- Evaluating findings
- Exercise Improvements
- A final review
- Come full circle
- Testing waters
- Ask away
WRAP UP
- Let’s call it a wrap!
- Are we ready yet?
- Thank you!
- Feedback keeps us going!
* Note: Course outline might change depending on course updates.
WELCOME CHAPTER
- First impressions are important
- Who is this course meant for?
- Your materials and the box
- Let’s get ready!
- What are you in for?
- Taking time
- Equipment needs
- Smooth takeoff
- We’d like to know you better
- Ask away
CHAPTER 1: The world of VR
- The basics
- Laying foundations
- Key differentiators
- Exploring new worlds
- VR in Learning
- The S of a VR SWOT
- The W of a VR SWOT
- The O of a VR SWOT
- The T of a VR SWOT
- Defining learning success with VR
- Defining expectations
- The right approach
- Show and tell
- Lessons learned
- Biggest needs
- In a nutshell
- Come full circle
- Testing waters
- Ask away
CHAPTER 2: The full scope of VR facilitation
- The canvas of possibilities
- The period table of VR interventions
- Synchronous & asynchronous VR solutions- an overview
- Flipping the classroom with VR
- VR in face to face training
- VR in webinars
- VR in eLearning
- Post- course engagement
- VR in assessments
- VR- the little extra support tool
- Picking a favourite
- Sharing is caring
- Come full circle
- Testing waters
- Ask away
CHAPTER 3: Creating VR exercises
- Making learning stick- an active learning approach
- The importance of emotions
- The anatomy of effective VR exercises
- Blooms taxonomy & setting objectives
- Getting started
- Learning journey mapping
- Drafting the experience
- Exercise development canvas
- Exercise development toolbox
- Giving it a try
- Rapid prototyping for learner-centric solutions
- Developing a VR activity
- VR session plans
- My own session plan
- A complete plan
- Come full circle
- Testing waters
- Ask away
CHAPTER 4: Classroom implementation
- Smooth take-off
- Classroom equipment needs
- Options for educators
- Covid-19 and it’s challenges
- Communicating success
- (Online) classroom guidance
- Things to consider
- Ticking boxes
- Come full circle
- Testing waters
- Ask away
CHAPTER 5: Experiencing VR exercises
- Live webinar I: experiencing VR activities first-hand.
- webinar (2 hours)
– Course participants will experience various VR exercises to learn about the differences instruction can make. Throughout the webinar, participants will map out their own learning journeys for each of the experienced VR exercises.
CHAPTER 6: Getting ready for successful VR exercise facilitation
- Diving deeper into VR exercise facilitation
- What worked and what didn’t
- Reviewing your VR exercise
- A final look
- When things go wrong
- Practice makes perfect- a dry run
- Helpful tips and tricks
- Debriefing like a pro
- A learning journey check-in
- Getting ready for the webinar
- Come full circle
- Testing waters
- Ask away
CHAPTER 7: Facilitating VR exercises with ease
- Live webinar II – practice makes perfect.
- webinar/ assignment (2 hours)
– During the second webinar, course participants will get the opportunity to practice their VR facilitation skills by rolling out their designed VR exercises. Depending on the amount of course participants a third webinar will be offered.
CHAPTER 8: VR Learning Evaluation
- A new world of learning data
- Kirkpatrick and VR
- Art of the possible
- The data landscape
- Collecting what’s available
- VR KPIs
- Plotting what makes sense
- Evaluating findings
- Exercise Improvements
- A final review
- Come full circle
- Testing waters
- Ask away
WRAP UP
- Let’s call it a wrap!
- Are we ready yet?
- Thank you!
- Feedback keeps us going!
Level
Intermediate
Language
English
Video Subtitles
English, German, Spanish
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Instructors
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