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Get Up to 50% Off use the code “BLACKFRIDAY2021”

Get Up to 50% Off use the
code “BLACKFRIDAY2021”

VR Learning
Media Workshop

Enroll now

Enrollments for joining this 5 day workshop
on March 14-18, 2022, closes in:

VR Learning Media Workshop

Enroll now
teacher in classroom and learners with VR glasses

Enrollments for joining this 5 day workshop on March 14-18, 2022, closes in:

Course Learning Outcomes

By the end of this course you will:

  • Understand the VR landscape and the differences within
  • Explore the world of 360 videos in education.
  • Apply the ASSURE instructional design model when starting your journey of planning, designing, and delivering a VR learning artifact.
  • Develop ideas on when to use 360 learning products for your training courses.
  • Plan your own 360 learning media production following the planning lifecycle of such a project.
  • Learn and practice how to successfully manage a 360 learning media production.
  • Know how to edit and assemble your media footage to create a high-quality learning solution.
  • Learn how to embed your VR learning product in your course flow by developing complementing activities and exercises.
  • Use the anatomy of successful VR interventions to develop an effective VR activity wireframe.
  • Plan your own VR learning engagements using the exercise canvas and toolbox.
  • Design your planned VR activity using rapid prototyping.
  • Compose a session plan.
  • Effectively plan and manage VR media implementation and roll out for your training.
  • Experience VR activities from the perspective of a learner.
  • Practice VR media facilitation utilizing your developed activity.
  • Confidently facilitate your VR solution and receive feedback.
  • Measure and evaluate the learning transfer success of your session.
  • Collect and interpret collected data points for future improvement.

Course Learning Outcomes

By the end of this course you will:

  • Understand the VR landscape and the differences within.
  • Explore the world of 360 videos in education.
  • Apply the ASSURE instructional design model when starting your journey of planning, designing, and delivering a VR learning artifact.
  • Develop ideas on when to use 360 learning products for your training courses.
  • Plan your own 360 learning media production following the planning lifecycle of such a project.
  • Learn and practice how to successfully manage a 360 learning media production.
  • Know how to edit and assemble your media footage to create a high-quality learning solution.
  • Learn how to embed your VR learning product in your course flow by developing complementing activities and exercises.
  • Use the anatomy of successful VR interventions to develop an effective VR activity wireframe.
  • Plan your own VR learning engagements using the exercise canvas and toolbox.
  • Design your planned VR activity using rapid prototyping.
  • Compose a session plan.
  • Effectively plan and manage VR media implementation and roll out for your training
  • Experience VR activities from the perspective of a learner.
  • Practice VR media facilitation utilizing your developed activity.
  • Confidently facilitate your VR solution and receive feedback.
  • Measure and evaluate the learning transfer success of your session.
  • Collect and interpret collected data points for future improvement.

Why do you need 360 media in your learning material? 

Consistency of scenario icon

Provide your learners with the same scenario, under the exact same conditions over and over again.

Learning retention icon

Improve learner retention and understanding with this active learning tool.

Low cost icon

Reduce development cost for training materials.

Learning experiences icon

Provide learners with learning experiences rather than traditional lecture-type sessions.

Actively involved icon

Actively involve your learners in the learning process with 360 media.

Language icon

Bridge language barriers by using interactive and immersive media.

New sites icon

Show sites to learners without them needing to travel or being exposed to risks.

External distractions reduction icon

Reduce external visual distractions during training sessions.

Who is it for?

This market leading workshop was developed for all

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

experience designer icon

Learning Experience Designers (LXD)

Teacher Icon

Teachers

instructor icon

Instructors

Marketing professional

Marketing Specialists

Who are eager to start their own 360 media projects.

Why do you need 360 media in your learning material? 

Consistency of scenario icon

Provide your learners with the same scenario, under the exact same conditions over and over again.

Learning retention icon

Improve learner retention and understanding with this active learning tool.

Low cost icon

Reduce development cost for training materials.

Learning experiences icon

Provide learners with learning experiences rather than traditional lecture-type sessions.

Actively involved icon

Actively involve your learners in the learning process with 360 media.

Language icon

Bridge language barriers by using interactive and immersive media.

New sites icon

Show sites to learners without them needing to travel or being exposed to risks.

External distractions reduction icon

Reduce external visual distractions during training sessions.

Who is it for?

This market leading workshop was developed for all

Content Creator Icon

Content Creators

Instructional Designer icon

Instructional Designers

experience designer icon

Learning Experience Designers (LXD)

Teacher Icon

Teachers

instructor icon

Instructors

Marketing professional

Marketing Specialists

Who are eager to start their own 360 media projects.

What is the workshop duration?

The VR Learning Media Workshop is a face-to-face event that takes a total of five days.
Daily workshop sessions start at 9 am. and finish at around 5 pm.

How will we teach you?

This course will be taught in the form of a workshop and will take place in different locations in Europe.
During the total duration of five consecutive days you will acquire knowledge and skills in the design, production, deployment and implementation of 360 media in the educational sector.

How will we teach you?

This course will be taught in the form of a workshop and will take place in different locations in Europe.
During the total duration of five consecutive days you will acquire knowledge and skills in the design, production, deployment and implementation of 360 media in the educational sector.

Dates & Locations

Mar 14-18, 2022

Berlin, Germany

Get Up to 50% Off*

Apr 10-14, 2022

Dubai, UAE

Get Up to 50% Off*

Jun 20-24, 2022

Miami, USA

Get Up to 50% Off* 

Oct 17-21, 2022

London, UK

Get Up to 50% Off*

*Use the code “BLACKFRIDAY2021”

What is included

When registering for this workshop you will also receive:

What is included

When registering for this workshop you will also receive:

1. Online pre-course

2. Mindsed workshop box containing:

  • Participant handbook
  • Workbook
  • VR cardboard headset
  • Location scouting card deck
  • VR exercise canvas
  • VR exercise toolkit
  • Free trial licenses for VR edtech products

In addition, you will receive

  • Course onboarding support
  • Full 360 Media for Learning Toolbox
  • Official completion certificate: Printable diploma sharable on your social media accounts such as LinkedIn

Which equipment do you need?

  • Required equipment will be bringing a smartphone and a laptop.
Attendance Policy

Face- to- Face Courses: In order to pass this face to face course and receive the certificate on the last day of the training it is mandatory for all participants to attend all scheduled days. In case participants miss more than two hours of the entire course they are no longer qualified to receive the course certificate.

two businesswomen with pen and iphone reviewing mindsed scheduling plan
Attendance Policy

Face- to- Face Courses: In order to pass this face to face course and receive the certificate on the last day of the training it is mandatory for all participants to attend all scheduled days. In case participants miss more than two hours of the entire course they are no longer qualified to receive the course certificate.

Course Overview

  • Online pre-course
  • Day 1
  • Day 2
  • Day 3
  • Day 4
  • Day 5
Online pre-course

The online pre-course helps to flip the classroom and get familiar with important background information, concepts and opportunities of VR and 360 media in education before the start of the workshop. Meet your instructor and other course participants and build up a solid foundation that will be leveraged during the workshop sessions.

.

The first day

Gets kicked off by a quick recap of the online pre-course to refresh everyone’s memories before diving into the first two steps of the ASSURE design model and the pre-production efforts of a successful 360 media production.

Second day

Course participants tackle the second S of the ASSURE design model and learn more about the does and don’ts of 360 media productions. After producing their own 360 media learning artifact, all course participants learn and practice post-production activities before closing for the day.

Third Day

The first part of the U within the ASSURE model will be discussed and practiced on the third day. Course participants learn how to elevate their VR learning products by exploring and using different VR distribution platforms. After creating their first successful VR learning artifact, further sessions on VR exercise development are rounding up the day.

Fourth Day

Completing the U within the ASSURE model will be the focus for the fourth day. Course participants will utilize Mindsed’s journey mapping templates, exercise canvas, and exercise toolkit to design their complementing activity for their freshly created VR solution. Before concluding the day, participants will get the opportunity to practice their VR product delivery in preparation for day five.

Fifth Day

Course participants will conclude the ASSURE design process on the fifth day by going through the model’s R- and E- steps. All participants will get to facilitate their own VR sessions presenting their final VR products. Seeing and experiencing various other VR products and exercises of other course participants will support each individual in developing a bigger pool of ideas for future product development. Due to learner participation, each course participant will be able to analyze and evaluate the level of learning transfer of their newly designed products.

Ready to go?

One Time Payment

USD 3,999

Enroll now

Installments

3×1333 USD

Enroll now

Ready to go?

One Time Payment

USD 3,999

Enroll now

Installments

3xUSD 666

Enroll now

Level

Beginner – Intermediate

Language

English

You need to convince management?

Convincing management to pay for external training offerings isn’t easy in today’s environment. We help you justify why this course is not only benefitting you but will also add great value to your organization. Use this information deck and join us soon!

Instructors

Tanja Schmidt

Master Mind

Tanja’s experience in creating and delivering 360 media in learning for adult learners in international organizations provides her with the right knowledge to facilitate this course. She guides and supports her participants every step on the way to ensure that everyone feels confident and knowledgeable enough to plan, create and facilitate their own 360 learning media artefact in the classroom.

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Log in to the Mindsed Learning Portal with your Mindsed account credentials.

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Frequently Asked Questions

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Have a look at our FAQs.

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